I've been prioritising features which are less commonly available, and will help developers create innovative content.
- Containment tests
- Mesh slicing
I much prefer the classic wording 'Polygons' :)
Other stuff I'm interested in implementing (or migrating to this library) includes:
- Implicit surfaces (e.g. using the marching cubes),
- Efficient voxel maps using BSPs
Since I started working on my first 3D tool some years ago (~1995!), geometry has often been a hindrance - often proving to be too much of a time-sink. I hope that sharing this work will benefit other developers.
You can find my draft library and demo project on Bitbucket.